NetEase and Huawei show off ray tracing in a mobile game
Real-time ray tracing usually requires a high-end Nvidia graphics card, but NetEase pulled it off using a Kirin processor
Real-time ray tracing in games is very resource intensive, which is trouble when it comes to running games on smartphones. It has only recently been achievable in PC games with modern graphics cards like the Nvidia RTX line.
So even though NetEase has pulled it off on a mobile processor, it likely leads to much shorter battery life.
“It will take all the processing power it can get,” said Zeng Xiancheng, a developer and founder of FYQD Studio. “I also won’t rule out the possibility that [NetEase’s demo] has a hard frame rate cap. By and large, a cap on 30 frames per second can relieve a lot of pressure in terms of heating up and power consumption.”
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“It seems like the Kirin 990 should have no problems handling [ray tracing],” Zeng said. “Under normal circumstances, it takes at least an A12X to run ray tracing on mobile.”
At the developer conference where it showed the demo, NetEase touted its achievement but didn’t disclose a timeline for when ray tracing would actually be implemented. But if NetEase pulls it off, it could be a big deal in a country where most gamers play mobile games.
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We reached out to NetEase for comment but haven’t received a response.
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