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What defines a Chinese game? We tackle that in our new podcast

The third episode is all about games in China (and why Victoria and Ravi hate Contra: Return so much)

Video gaming
This article originally appeared on ABACUS

Our mission at Abacus is to cover Chinese consumer tech for a global audience. The most common bit of Chinese tech that most people outside the country get to touch? Games.

There are the high-profile ports of Western titles like PUBG Mobile or Call of Duty: Legends built by Chinese companies. There are original titles, like Arena of Valor. Chinese companies even have their hand in a slew of famous titles through stakes in foreign companies, like Tencent's portfolio (ranging from Clash Royale to Assassin's Creed).

And those are just the big ones. There's a growing indie gaming scene in China, and more developers creating genuinely original games.

To talk about it all, our own Josh Ye joined Victoria and I on this episode of our podcast to talk about Chinese games, and his particular background. Unlike the hosts, Josh grew up in China... where a console ban meant his gaming history was very different to ours, even if it does mostly manifest itself as an excuse for his very poor performance in Super Mario Bros.

Why the impact of China’s 15-year console ban still lingers today

You can listen to the podcast in Soundcloud above or via this link, and, as of this episode, we're on Spotify (with iTunes and Stitcher coming very soon). I'll add the links as soon as the latter two are live!
As always, you can also ping me on Twitter here or Victoria here to let us know what you think, and what you'd like us to cover next!

For more insights into China tech, sign up for our tech newsletters, subscribe to our Inside China Tech podcast, and download the comprehensive 2019 China Internet Report. Also roam China Tech City, an award-winning interactive digital map at our sister site Abacus.

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